I'm sure if you looked, you would find tons of schematics and code for all sorts of microcontroller platforms that will do exactly what you need. How good or poor is your electronics skills? I have worked with motorized feedback loops on a few projects. Oh, cool! Is that 360 degrees in pitch and roll? I would really like to build this, but I would not know how to program/drive the stepper motors. The whole design was supposed to be driven by stepper motors instead of actuators, but could alternatively be driven by actuators as well. This is a model withouth the steering wheel mount. The design involves roll, I just removed it so the pitch would be visible, lol. But as the cage rolls back to simulat acceleration it might potentially think you are looking up etc. I mean when your head bobs around from all the gravity/g-force, its actually okay that your view wobbles around because that is the intended effect. The actual motion in the cage, is the opposite of the effect you feel and direction you move in the game. I think in a g-force simulator all the head motion has to be tracked relative to the seat. Those g-forces can be imitated with gravity.īut what about the accelerometer in the HMD, all that motion can be interpreted as head movement. In a car, when breaking, you are are pulled forward toward the steering wheel, while accelerating you are pushed back into the seat. However while accelerating or slowing down, the vehicle is changing velocity but your body wants to stay at its own velocity. Lets say you do a barrel roll with an airplane, and the cockpit rolls the same way. The g-force simulation and the motion simulation works alittle different.
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